We are always looking for contributors to help us bring KSP2 Redux to life! Whether you’re an artist, developer, translator, or player, there are many ways to get involved.
🎨 Artists
Create 3D models, textures, celestial bodies, and visual assets for the game.
💻 Developers
Help build features, fix bugs, and improve performance with C# and Unity.
🌍 Translators
Translate game content into French, German, Italian, Spanish, Japanese, Korean, Polish, Russian, Portuguese, and Chinese.
🎮 Players
Test beta builds, report bugs, and provide feedback on features and gameplay.
We are reaching a point in development where we need to start working on a lot of 3D models, textures, celestial bodies, and other visual content.
Part Models: Colony parts, orbital structures, interstellar engines
Textures: High-quality PBR textures for parts and environments
Celestial Bodies: Planets and moons for the Debdeb star system
UI Assets: Icons, interfaces, and visual effects
Animations: Part animations, Kerbal animations
3D modeling (Blender, Maya, 3ds Max)
Texturing and materials (Substance Painter, Photoshop)
Unity experience (preferred but not required)
Understanding of game asset optimization
Contact our Art Lead:
In order to achieve the goals in our roadmap, we are looking for active volunteer developers interested in joining the team!
Ideally, we’re looking for applicants with experience in one or more of the following:
KSP1/KSP2 Mod Development: Familiarity with the game’s systems and modding
Graphics Programming: HLSL, Unity Shader Graph, ShaderLab
Unity Development: C# scripting, ECS/DOTS, game systems
C# Programming: Strong C# fundamentals and best practices
Depending on your skills and interests:
Performance optimizations (ECS, DOTS, profiling)
Core game systems (colonies, resources, multiplayer)
Graphics improvements (shaders, effects, rendering)
Modding SDK and tools
Bug fixes and quality improvements
Send the following to @.munix or @safarte via Discord DM:
Your GitHub page
Links to mods you’ve created
Information about games you’ve worked on
Any other relevant experience
This helps us understand your skills and find the right area for you to contribute.
If you are comfortable in English, fluent in one of the languages listed below, and would like to contribute to KSP2 Redux, this is your lucky day!
We are looking for translators for:
🇫🇷 French
🇩🇪 German
🇮🇹 Italian
🇪🇸 Spanish
🇯🇵 Japanese
🇰🇷 Korean
🇵🇱 Polish
🇷🇺 Russian
🇧🇷 Portuguese (Brazil)
🇨🇳 Chinese (Simplified)
🇹🇼 Chinese (Traditional)
UI text and menus
Part descriptions and technical information
Tutorial content and tooltips
Mission descriptions
In-game messages and notifications
Contact our Translation Coordinator:
Even if you’re not creating content, there are still important ways you can help!
Play Beta Builds
Download and play the latest beta releases to help us find issues before stable releases.
Report Bugs
Use the in-game bug reporter (Ctrl+B) to report any issues you encounter with detailed information.
Share your experience with new features
Suggest quality of life improvements
Participate in discussions on Discord
Vote on community polls about features
The preferred method is the in-game bug report tool :
Press Ctrl+B or Escape → Report Redux Bug
The tool automatically attaches:
Screenshot of the issue
Game logs
Save file
System information
This information helps us reproduce and fix issues much faster!
Alternative: Report in #🟡redux-bugs on Discord with screenshots, videos, logs, saves, or vessel files.
Have ideas for improvements? We want to hear them!
Join the Discord server
Use the #🟡redux-suggestions forum
Be specific and explain why the suggestion would improve the game
If you maintain KSP2 mods, we want to help you migrate them to Redux!
What’s Changed:
Transition from BepInEx to integrated mod loader
Improved modding API with new endpoints
Core systems rewritten (e.g., TransformFrame)
Unity Editor integration for development
Get Migration Help:
Join #🟡redux-chat on Discord
DM @safarte for guidance on updating your mods
Access upcoming modding documentation
The Redux Modding SDK offers revolutionary improvements:
Unity Editor Integration: Test mods directly in Unity Play mode
Rapid Iteration: See changes in seconds, not minutes
Better Debugging: Full Unity debugging tools
Improved APIs: More comprehensive modding endpoints
Learn more in our Modding SDK blog post .
Discord: Primary hub for discussions and coordination
GitHub: Code contributions, issues, and releases
Forum: Long-form discussions and announcements
This is a volunteer project - everyone is contributing their free time
Be patient with each other
Constructive criticism is welcome, but stay civil
Remember we’re all here because we love KSP2
Test your contributions thoroughly
Follow existing code/asset conventions
Ask questions if you’re unsure about something
It’s okay to make mistakes - we’ll help you learn!
The best way to get involved is through our Discord server:
Join the KSP2 Modding Society Discord →
#🟡redux-news: News about KSP2 Redux
#🟡redux-dev-tracker: Important messages by Redux devs
#🟡redux-resources: Links to important Redux & modding resources
#🟡redux-chat: General Redux discussion
#🟡redux-bugs: Bug reports
#🟡redux-suggestions: Feature suggestions and ideas
@safarte - Art Lead, Translation Coordinator
@.munix - Developer Contact
Redux is possible because of passionate community members like you. Every contribution, whether it’s a bug report, a 3D model, a line of code, or a translation, helps make KSP2 Redux better for everyone.