🎨 3D Artists
Create 3D models, textures, celestial bodies, and visual assets for the game. Go to section →
We are always looking for contributors to help us bring KSP2 Redux to life! Whether you’re a 3D artist, developer, translator, designer, video editor, modder, or player, there are many ways to get involved.
🎨 3D Artists
Create 3D models, textures, celestial bodies, and visual assets for the game. Go to section →
💻 Developers
Help build features, fix bugs, and improve performance with C# and Unity. Go to section →
🌍 Translators
Translate game content into French, German, Italian, Spanish, Japanese, Korean, Polish, Russian, Portuguese, and Chinese. Go to section →
🎬 Design & Media
Create graphics, animations, videos, web design, and other community-facing material. Go to section →
🧩 Modders
Port existing mods or build new Redux-native mods. Go to section →
🎮 Players
Test beta builds, report bugs, and provide feedback on features and gameplay. Go to section →
We are reaching a point in development where we need to start working on a lot of 3D models, textures, celestial bodies, and other visual content.
Contact our Art Lead:
Redux also needs help with visual material outside of 3D game assets.
Send @.munix or @safarte examples of your previous work on Discord. Useful examples include screenshots, renders, animation reels, design work, videos, writing samples, or links to a portfolio.
In order to achieve the goals in our roadmap, we are looking for active volunteer developers interested in joining the team!
Ideally, we’re looking for applicants with experience in one or more of the following:
Depending on your skills and interests:
Send the following to @.munix or @safarte via Discord DM:
This helps us understand your skills and find the right area for you to contribute.
If you are comfortable in English, fluent in one of the languages listed below, and would like to contribute to KSP2 Redux, this is your lucky day!
We are especially looking for translators for:
Other languages may still be useful, including French, German, Polish, Russian, and Chinese (Simplified).
Contact our Translation Coordinator:
If you maintain KSP2 mods, we want to help you migrate them to Redux!
What’s Changed:
Get Migration Help:
Redux mods use the integrated mod loader, the Redux modding SDK, and the current Redux API. The workflow is different from stock KSP2 BepInEx mods, so start with the current docs before setting up a new project.
Learn more in our Modding SDK blog post.
Even if you’re not creating content, there are still important ways you can help!
Play Beta Builds
Download and play the latest beta releases to help us find issues before stable releases.
Report Bugs
Use the in-game bug reporter (Ctrl+B) to report any issues you encounter with detailed information.
The preferred method is the in-game bug report tool:
This information helps us reproduce and fix issues much faster!
Alternative: Report in #🟡redux-bugs on Discord with screenshots, videos, logs, saves, or vessel files.
Have ideas for improvements? We want to hear them!
The best way to get involved is through our Discord server:
You do not need to be available all the time. Redux is a volunteer project, so clear communication and genuine interest in the project matter more than constant availability.
When you reach out, include a few references depending on what you want to help with. Examples include GitHub repositories, mod pages, code samples, screenshots or renders of 3D models, shader work, animations, design work, videos, writing samples, or a portfolio. You do not need to provide references for translation, but previous translation or writing experience is useful to mention.
We cannot promise that every person who reaches out will immediately have something assigned, but if you have relevant experience and want to help finish what KSP2 started, please contact us.
Redux is possible because of passionate community members like you. Every contribution, whether it’s a bug report, a 3D model, a line of code, or a translation, helps make KSP2 Redux better for everyone.