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Contributing to Redux

We are always looking for contributors to help us bring KSP2 Redux to life! Whether you’re a 3D artist, developer, translator, designer, video editor, modder, or player, there are many ways to get involved.

🎨 3D Artists

Create 3D models, textures, celestial bodies, and visual assets for the game. Go to section →

💻 Developers

Help build features, fix bugs, and improve performance with C# and Unity. Go to section →

🌍 Translators

Translate game content into French, German, Italian, Spanish, Japanese, Korean, Polish, Russian, Portuguese, and Chinese. Go to section →

🎬 Design & Media

Create graphics, animations, videos, web design, and other community-facing material. Go to section →

🎮 Players

Test beta builds, report bugs, and provide feedback on features and gameplay. Go to section →


We are reaching a point in development where we need to start working on a lot of 3D models, textures, celestial bodies, and other visual content.

  • Part Models: New vessel parts, colony parts, orbital structures, and interstellar engines
  • Textures: High-quality PBR textures for parts and environments
  • Celestial Bodies: Planets and moons for the Debdeb star system
  • Asset Pipeline: Helping define art guidelines and asset workflows for future Redux content
  • 3D modeling (Blender, Maya, 3ds Max)
  • Texturing and materials (Substance Painter, Photoshop)
  • Unity experience (preferred but not required)
  • Understanding of game asset optimization
  • Experience building assets for real-time games

Contact our Art Lead:

  • Join the KSP2 Redux Discord
  • Go to the #🟡redux-chat channel
  • DM @safarte with examples of your work

Redux also needs help with visual material outside of 3D game assets.

  • 2D Art and Animation: In-game tutorial videos, mission animations, concept art, and possible promotional material
  • Graphic and Web Design: Website improvements, graphics for dev updates, social posts, infographics, and other community-facing visuals
  • Video Editing: Feature highlight videos, showcase videos, and short update clips
  • Writing and Editing: Clear docs, dev-update text, and other public-facing material

Send @.munix or @safarte examples of your previous work on Discord. Useful examples include screenshots, renders, animation reels, design work, videos, writing samples, or links to a portfolio.


In order to achieve the goals in our roadmap, we are looking for active volunteer developers interested in joining the team!

Ideally, we’re looking for applicants with experience in one or more of the following:

  • KSP1/KSP2 Mod Development: Familiarity with the game’s systems and modding
  • Graphics Programming and Technical Art: HLSL, Unity Shader Graph, ShaderLab, URP, rendering, lighting, and post-processing
  • Unity Development: C# scripting, ECS/DOTS, game systems
  • C# Programming: Strong C# fundamentals and best practices

Depending on your skills and interests:

  • Performance optimizations (ECS, DOTS, profiling)
  • Core game systems (colonies, resources, multiplayer)
  • Graphics improvements, including the Built-in Render Pipeline to URP port, shaders, reentry VFX, engine plumes, rendering, lighting, and post-processing
  • Modding SDK and tools
  • Bug fixes and quality improvements

Send the following to @.munix or @safarte via Discord DM:

  • Your GitHub page
  • Links to mods you’ve created
  • Information about games you’ve worked on
  • Any other relevant experience
  • Proof that you own KSP2

This helps us understand your skills and find the right area for you to contribute.


If you are comfortable in English, fluent in one of the languages listed below, and would like to contribute to KSP2 Redux, this is your lucky day!

We are especially looking for translators for:

  • Chinese (Traditional)
  • Italian
  • Japanese
  • Korean
  • Portuguese (Brazil)
  • Spanish

Other languages may still be useful, including French, German, Polish, Russian, and Chinese (Simplified).

  • UI text and menus
  • Part descriptions and technical information
  • Tutorial content and tooltips
  • Mission descriptions
  • In-game messages and notifications

Contact our Translation Coordinator:


If you maintain KSP2 mods, we want to help you migrate them to Redux!

What’s Changed:

  • Transition from BepInEx to integrated mod loader
  • Improved modding API with new endpoints
  • Core systems rewritten (e.g., TransformFrame)
  • Unity Editor integration for development

Get Migration Help:

Redux mods use the integrated mod loader, the Redux modding SDK, and the current Redux API. The workflow is different from stock KSP2 BepInEx mods, so start with the current docs before setting up a new project.

Learn more in our Modding SDK blog post.


Even if you’re not creating content, there are still important ways you can help!

Play Beta Builds

Download and play the latest beta releases to help us find issues before stable releases.

Report Bugs

Use the in-game bug reporter (Ctrl+B) to report any issues you encounter with detailed information.

  • Share your experience with new features
  • Suggest quality of life improvements
  • Participate in discussions on Discord
  • Vote on community polls about features

The preferred method is the in-game bug report tool:

  1. Press Ctrl+B or Escape → Report Redux Bug
  2. The tool automatically attaches:
    • Screenshot of the issue
    • Game logs
    • Save file
    • System information

This information helps us reproduce and fix issues much faster!

Alternative: Report in #🟡redux-bugs on Discord with screenshots, videos, logs, saves, or vessel files.

Have ideas for improvements? We want to hear them!

  • Join the Discord server
  • Use the #🟡redux-suggestions forum
  • Be specific and explain why the suggestion would improve the game

The best way to get involved is through our Discord server:

Join the KSP2 Redux Discord →

You do not need to be available all the time. Redux is a volunteer project, so clear communication and genuine interest in the project matter more than constant availability.

When you reach out, include a few references depending on what you want to help with. Examples include GitHub repositories, mod pages, code samples, screenshots or renders of 3D models, shader work, animations, design work, videos, writing samples, or a portfolio. You do not need to provide references for translation, but previous translation or writing experience is useful to mention.

We cannot promise that every person who reaches out will immediately have something assigned, but if you have relevant experience and want to help finish what KSP2 started, please contact us.

  • #🟡redux-news: News about KSP2 Redux
  • #🟡redux-dev-tracker: Important messages by Redux devs
  • #🟡redux-resources: Links to important Redux & modding resources
  • #🟡redux-chat: General Redux discussion
  • #🔴mod-dev: Mod development help
  • #🟡redux-bugs: Bug reports
  • #🟡redux-suggestions: Feature suggestions and ideas
  • @safarte - Art Lead, Translation Coordinator
  • @.munix - Developer Contact

Redux is possible because of passionate community members like you. Every contribution, whether it’s a bug report, a 3D model, a line of code, or a translation, helps make KSP2 Redux better for everyone.