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Contributing to Redux

We are always looking for contributors to help us bring KSP2 Redux to life! Whether you’re an artist, developer, translator, or player, there are many ways to get involved.

🎨 Artists

Create 3D models, textures, celestial bodies, and visual assets for the game.

💻 Developers

Help build features, fix bugs, and improve performance with C# and Unity.

🌍 Translators

Translate game content into French, German, Italian, Spanish, Japanese, Korean, Polish, Russian, Portuguese, and Chinese.

🎮 Players

Test beta builds, report bugs, and provide feedback on features and gameplay.


We are reaching a point in development where we need to start working on a lot of 3D models, textures, celestial bodies, and other visual content.

  • Part Models: Colony parts, orbital structures, interstellar engines
  • Textures: High-quality PBR textures for parts and environments
  • Celestial Bodies: Planets and moons for the Debdeb star system
  • UI Assets: Icons, interfaces, and visual effects
  • Animations: Part animations, Kerbal animations
  • 3D modeling (Blender, Maya, 3ds Max)
  • Texturing and materials (Substance Painter, Photoshop)
  • Unity experience (preferred but not required)
  • Understanding of game asset optimization

Contact our Art Lead:


In order to achieve the goals in our roadmap, we are looking for active volunteer developers interested in joining the team!

Ideally, we’re looking for applicants with experience in one or more of the following:

  • KSP1/KSP2 Mod Development: Familiarity with the game’s systems and modding
  • Graphics Programming: HLSL, Unity Shader Graph, ShaderLab
  • Unity Development: C# scripting, ECS/DOTS, game systems
  • C# Programming: Strong C# fundamentals and best practices

Depending on your skills and interests:

  • Performance optimizations (ECS, DOTS, profiling)
  • Core game systems (colonies, resources, multiplayer)
  • Graphics improvements (shaders, effects, rendering)
  • Modding SDK and tools
  • Bug fixes and quality improvements

Send the following to @.munix or @safarte via Discord DM:

  • Your GitHub page
  • Links to mods you’ve created
  • Information about games you’ve worked on
  • Any other relevant experience

This helps us understand your skills and find the right area for you to contribute.


If you are comfortable in English, fluent in one of the languages listed below, and would like to contribute to KSP2 Redux, this is your lucky day!

We are looking for translators for:

  • 🇫🇷 French
  • 🇩🇪 German
  • 🇮🇹 Italian
  • 🇪🇸 Spanish
  • 🇯🇵 Japanese
  • 🇰🇷 Korean
  • 🇵🇱 Polish
  • 🇷🇺 Russian
  • 🇧🇷 Portuguese (Brazil)
  • 🇨🇳 Chinese (Simplified)
  • 🇹🇼 Chinese (Traditional)
  • UI text and menus
  • Part descriptions and technical information
  • Tutorial content and tooltips
  • Mission descriptions
  • In-game messages and notifications

Contact our Translation Coordinator:


Even if you’re not creating content, there are still important ways you can help!

Play Beta Builds

Download and play the latest beta releases to help us find issues before stable releases.

Report Bugs

Use the in-game bug reporter (Ctrl+B) to report any issues you encounter with detailed information.

  • Share your experience with new features
  • Suggest quality of life improvements
  • Participate in discussions on Discord
  • Vote on community polls about features

The preferred method is the in-game bug report tool:

  1. Press Ctrl+B or Escape → Report Redux Bug
  2. The tool automatically attaches:
    • Screenshot of the issue
    • Game logs
    • Save file
    • System information

This information helps us reproduce and fix issues much faster!

Alternative: Report in #🟡redux-bugs on Discord with screenshots, videos, logs, saves, or vessel files.

Have ideas for improvements? We want to hear them!

  • Join the Discord server
  • Use the #🟡redux-suggestions forum
  • Be specific and explain why the suggestion would improve the game

If you maintain KSP2 mods, we want to help you migrate them to Redux!

What’s Changed:

  • Transition from BepInEx to integrated mod loader
  • Improved modding API with new endpoints
  • Core systems rewritten (e.g., TransformFrame)
  • Unity Editor integration for development

Get Migration Help:

  • Join #🟡redux-chat on Discord
  • DM @safarte for guidance on updating your mods
  • Access upcoming modding documentation

The Redux Modding SDK offers revolutionary improvements:

  • Unity Editor Integration: Test mods directly in Unity Play mode
  • Rapid Iteration: See changes in seconds, not minutes
  • Better Debugging: Full Unity debugging tools
  • Improved APIs: More comprehensive modding endpoints

Learn more in our Modding SDK blog post.


  • Discord: Primary hub for discussions and coordination
  • GitHub: Code contributions, issues, and releases
  • Forum: Long-form discussions and announcements
  • This is a volunteer project - everyone is contributing their free time
  • Be patient with each other
  • Constructive criticism is welcome, but stay civil
  • Remember we’re all here because we love KSP2
  • Test your contributions thoroughly
  • Follow existing code/asset conventions
  • Ask questions if you’re unsure about something
  • It’s okay to make mistakes - we’ll help you learn!

The best way to get involved is through our Discord server:

Join the KSP2 Modding Society Discord →

  • #🟡redux-news: News about KSP2 Redux
  • #🟡redux-dev-tracker: Important messages by Redux devs
  • #🟡redux-resources: Links to important Redux & modding resources
  • #🟡redux-chat: General Redux discussion
  • #🟡redux-bugs: Bug reports
  • #🟡redux-suggestions: Feature suggestions and ideas
  • @safarte - Art Lead, Translation Coordinator
  • @.munix - Developer Contact

Redux is possible because of passionate community members like you. Every contribution, whether it’s a bug report, a 3D model, a line of code, or a translation, helps make KSP2 Redux better for everyone.