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DEV BLOG

Snapshot 26w43a

This snapshot mainly includes bugfixes for a lot of the nasty remaining bugs of the prior snapshots, including a lot of the memory/resource leaks people have been reporting. As always if you have any issues please report them using the button in the escape menu in game or ctrl+b anywhere.

View the full changelog here: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.106488

Thanks again for your patience through these series of snapshots, this has all been a large step in a set of very necessary rewrites to be able to bring this project into the future.

Have fun!

Snapshot 26w42a

This snapshot is the culmination of our work porting KSP2 Redux from Unity’s Builtin Render Pipeline to the Universal Render Pipeline, allowing us to leverage it for stuff like Reflections, Planetary Shadows, DLSS, and more. Alongside that this contains a major change to how modding works, allowing players to declare what mod “features” are enabled on a per-campaign basis.

The URP work is still WIP, there will likely be visual bugs - if you find them please make sure to report them using the menu (Report Redux Bug) or the hotkey (Ctrl-B)

You can see the full changelog on our github here: https://github.com/KSP2Redux/Redux/releases/tag/v0.2.9.0.105810

As always, have fun!

Snapshot 26w41a

Snapshot 26w41a is now available.

This snapshot contains a single fix for terrain disappearing for a few seconds while flying low with the terrain memory budget set to High.

View the release notes on GitHub