Status Update
Status update
Section titled “Status update”Unity issues
Section titled “Unity issues”First of all, let me apologize for the lack of news in the past month and a half. We have been struggling hard with various Unity issues plaguing several of the developers, and they irritatingly always affect each just one person and no one can ash figure out why, and the obvious solutions like reimporting files, setting up a fresh copy of the project or even reinstalling Unity just don’t help. (More details: https://discord.com/channels/1078696971088433153/1340177797196414996/1422618937430118500)
ISRU is cut
Section titled “ISRU is cut”In order to get something to you as soon as we can, we have made the decision to cut ISRU out of the initial 0.2.3 release, as it was the biggest blocker for the release - one of the main ISRU developers is one of the people affected by those Unity issues. That should give us some time to hopefully resolve these issues and polish it enough for a later release (which was originally the plan anyway, before we decided to roll all of the Foundation stage into a single release).
Release date
Section titled “Release date”Back in June, when we teased the “Summer 2025” release, it seemed very likely that we’d have the release ready by the end of July, or by the end of August in the worst case. That obviously turned out to be wrong, and a large part of that was the fact that we gave ourselves this arbitrary deadline. It caused a lot of stress, overworking ourselves, and inevitably, burnout, which lead to a large part of the dev team stepping back from the project. I take personal responsibility for this, as I was was the one pushing for the internal July deadline and the public announcement of a summer release date, thinking it was a good idea and would motivate us to finish faster.
For that reason, we can’t give you an updated release date because as we’ve learned the hard way, progress is extremely unpredictable and putting pressure on people working for no compensation in their free time just makes this passion project into a very bad unpaid job. So, I’d like to ask you to keep that in mind and give these volunteers the space to do their thing out of the love for the game and the community, and not because they feel under pressure.
PS: Just to give you some sense of the progress of the release, here’s a little peek at our internal task tracker - we’re sitting at 118/125 done, and most of the game code changes are finished.
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