New Part Modding Tools
I’ve been in charge of implementing the parts made by our wonderful artists that you’ve been seeing in our “Redux Propaganda Posters” (Yes, that’s what our team calls those parts posters internally) recently and I thought this would be the perfect opportunity to show off our part modding tools!
For this example, I’m using a simple test asset that combines several different part modules into a single part. In the timelapse below, you can see how simple it is to create a brand new part with multiple modules (a generator, an engine, probe, reaction wheel, etc.) with attachment points, drag cubes, reentry meshes and an icon within a few clicks. This part in total took me 30 minutes to implement!
The tools are very easy to use and don’t have a steep learning curve. I had no previous experience with these tools until recently, and it’s been a blast using them! Each module has its own dedicated editor with easy-to-understand settings. Some part modules have different authoring modes, e.g. the fairing module has three: Part Shroud, Variable Shroud, Fairing. Variable Shroud is used for engine mounts or tubes, and the other two are self-explanatory.
These tools, along with planet modding and mission modding tools, are out now! I can’t wait to see the parts you guys create!