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Redux Is Looking for More Volunteers

As we continue developing Redux and get closer and closer to the stable release, the amount of work needed to keep moving forward is increasing. We have very high ambitions, from continuing to fix and improve the base game to building out major systems like colonies, improving the visuals, adding lots of new parts, and also making the game accessible to more players.

Because of that, we are looking for more volunteers interested in helping with one or more of the following areas:

  • Unity and C# development: working on the game’s core systems, fixing bugs, improving performance, converting systems to ECS, and designing and implementing larger features such as colonies and other major gameplay systems.
  • Graphics programming and technical art: helping with the ongoing Built-in Render Pipeline to URP port, recreating and improving the game’s shaders, and working on things like new part shaders, reentry VFX, engine plumes, and other rendering, lighting and post-processing improvements.
  • 3D art: creating new vessel and colony part models and textures, working on new celestial bodies, and helping define the asset pipeline and art guidelines we will use going forward.
  • 2D art and animation: animating new in-game tutorial videos, mission animations, possible promotional material and YouTube videos, and concept art.
  • Graphic and web design: improving the website, preparing graphics for dev updates, and creating visuals and infographics for social media posts and other community-facing material.
  • Video editing: editing feature highlight and showcase videos
  • Translation: mainly Chinese (Traditional), Italian, Japanese, Korean, Portuguese (Brazil), and Spanish.

You do not need to be able to contribute all the time. This is still a volunteer project, and we know everyone has their own life, work, studies, etc. What helps the most is people who can communicate clearly and are passionate about the project.

If you are interested, please reach out to @.munix or @safarte on Discord. When you message us, please include a few references of your previous work, depending on what you want to help with. For example, this can be GitHub repositories or code samples, screenshots or renders of 3D models, shader work, animations, design work, etc. (You don’t need to provide references for translation or writing work, but if you have previous experience in those areas, feel free to share that as well.)

We cannot promise that every person who reaches out will immediately have something assigned to them, but if you have experience in one of these areas and want to help finish what KSP2 started, please reach out to us.