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v0.2.3 Beta 5

We have just released the 5th beta of KSP2 Redux, which includes an upgrade of the game’s Unity version from 6000.3.10f1 to 6000.4.1f1, an early release of the modding SDK, an experimental KSP1 part mod loader, first few SM+ size (1.875m) parts, support for Discord rich presence, game statistics tracking, custom flags, improved SAS and flight controls, and as always, a ton of bugfixes.

You can download the new Updater application on the Updater GitHub page. This application will now be the primary way of installing, updating and uninstalling KSP2 Redux. New installation instructions are available on the Redux GitHub page.

You will need a stock install of KSP2 0.2.2 for the initial install (meaning you CANNOT upgrade from beta 4), but this won’t be the case for any future updates, those will just be installed on top of beta 5.

You can find the full changelog on the Redux GitHub page.

Along with this new release and the (at this point almost mythical) Updater/Launcher application, we have also been working on the new website: https://ksp2redux.org, as well as on updating the modding SDK and template project for Unity 6+. You can find the instructions to set up the modding environment here: https://docs.rendezvous.dev/s/0a4a3e31-0b40-48e0-bd81-e14856f80d3d/doc/getting-started-with-modding-ea0cMbSQ3V.

Custom flags can be added to the game by creating a new folder inside your Redux install’s mods folder. You can call this anything, e.g. MyMod. Then, inside it, create a flags folder, and put your flag files in (ideally PNG). On the next game launch, you should see the flags in the campaign creation menu.

KSP1 part mod import can be tested by creating a folder called KSP1 inside mods, and then putting KSP1 mod folders inside it (generally, whatever folder would go into GameData in KSP1 will go into the KSP1 folder). Please, keep in mind that this is a very experimental initial version of this feature, and it is meant to serve as more of just a tech demo for the future KSP1 mod porting Unity tools that we are working on, meaning we won’t be providing support for mods that are not working properly or breaking the game.