Skip to content

v0.2.3 Beta 6

We have just released the 6th beta of KSP2 Redux, which adds a large batch of new parts including SM+ decouplers, boosters, command pod, probe cores, cameras and decals, EVA parachutes, vessel categories and map icons, KSP1-style orbital camera behavior, expanded maneuver node controls, campaign flag changing, supersampling, major SDK tooling improvements, a Lua-powered Patch Manager rewrite, and as always, a ton of bugfixes and quality-of-life improvements.

To install, use the Redux Updater app, do not download any files from this page manually.

  • Added: Inline SM+ stack decoupler
  • Added: Inline SM+ stack separator
  • Added: SM+ solid rocket booster
  • Added: XS “Shrimp” solid rocket booster
  • Added: XS “Mantis” solid rocket booster
  • Added: SM+ conical crew pod
  • Added: SM+ inline probe core
  • Added: SM+ octagonal probe core
  • Added: Radial and downward camera parts
  • Added: Sticker decal part
  • Added: New camera tech node and updated SM+ tech tree placement
  • Updated: SM+ fuel tank and adapter models and textures
  • Updated: Bobcat and Cheetah engine models and textures
  • Updated: Bobcat and Cheetah engines now have shrouds
  • Updated: Bobcat and Cheetah engines now have audio
  • Updated: All Redux parts now have reentry meshes
  • Updated: Fairings now have an optional interstage node
  • Added: EVA parachutes, including gliding, agency colors, and external seat support
  • Added: Aerodynamic stress now breaks deployed parts
  • Added: Vessel categories and icons for map/tracking station identity
  • Added: KSP1-style celestial (orbital) camera behavior
  • Added: Maneuver nodes can be added and edited while paused
  • Added: Scroll wheel precision input for maneuver gizmos
  • Added: Notifications when toggling normal and precision flight input modes
  • Added: Notifications when trim is applied or reset
  • Updated: Time warp limits are no longer applied in safe orbits
  • Updated: Physics warp status text and color now change when physics warp is enabled
  • Updated: Flags planted before updating the campaign flag now retain their original flag design
  • Added: Helmet toggling is available on oxygen worlds and in command pods
  • Added: Stored research reports are now shown in the flight report window
  • Updated: Lowered minimum science rewards difficulty option to 10%
  • Added: Gateway tier 1 mission triumph video
  • Added: You can now change the campaign flag in the Settings menu
  • Added: “Advanced Editor” toggle in the Part Manager and Settings menu, with advanced part module actions moved behind it
  • Added: “Remove from symmetry” advanced part action
  • Added: “Add to Staging” toggle for docking ports
  • Added: “Preview Deployment” action for science parts in the VAB
  • Added: Mouse wheel scrolling in the R&D Center
  • Added: Color Manager tooltips
  • Updated: Mission Tracker button moved to the main VAB app bar
  • Updated: Bug Reporter is now localized
  • Added: Supersampling setting for flight and VAB (improves anti-aliasing and visual quality at the cost of performance)
  • Fixed: VAB symmetry preview ghosts
  • Fixed: Radially attached symmetry parts creating empty stages
  • Fixed: Improved performance when placing parts (caused by staging updates during VAB change processing)
  • Fixed: Stage reordering bug
  • Fixed: Symmetry issues when docking vessels
  • Fixed: Vessel combination is now atomic during docking
  • Fixed: Symmetry interfering with action group deployment
  • Fixed: Copying a part not copying its resources
  • Fixed: Procedural wings not recalculating mass in the VAB
  • Fixed: Undo reverting the VAB camera to the root part
  • Fixed: VAB part finalization/tracking null references during loading
  • Fixed: Fairing construction being laggy in snap mode
  • Fixed: Fairing construction snapping outside snap mode
  • Fixed: Fairing snapping to the wrong diameter when adding a new segment
  • Fixed: Fairing material issues with transparent base colors
  • Fixed: Strut configurations causing launch explosions or VAB crashes
  • Fixed: Radiator extension and activation are now separate toggles
  • Fixed: Thermal tab missing from the Action Group Manager
  • Fixed: Color Manager preset bugs
  • Fixed: Docking ports, decouplers and abort action staging behavior in several edge cases
  • Fixed: Kerbal and sample container animations getting out of sync during time warp
  • Fixed: Kerbal ground checks causing null references
  • Fixed: SAS/telemetry edge cases and wheel torque axis mismatch on rotated multi-wheel vessels
  • Fixed: Out-of-fuel maneuver duration calculation
  • Fixed: Maneuver nodes desyncing after thrust limiter changes
  • Fixed: Map raycasts when transform syncing is needed
  • Fixed: KSC entry breaking in the tracking station list after renaming vessels
  • Fixed: Decoupling/undocking assigning focus to the debris part via heuristic
  • Fixed: Cheat menu null reference during docking with the rendezvous menu open
  • Fixed: Kerbol shining through Kerbin
  • Fixed: Jool and Eve clouds being too bright
  • Fixed: Discord Rich Presence timer resetting when state changes
  • Fixed: Discord Rich Presence errors before a vessel is fully initialized
  • Fixed: Discord Rich Presence does not update when recovering a vessel
  • Fixed: Vessel validity checks in simulation
  • Fixed: Disposed removed portrait culling groups
  • Fixed: Thermal system and heat shield tuning issues
  • Fixed: Parachute deployment forecast making parachutes deploy too early and bypassing the Risky state
  • Fixed: Active radiators disabling cooler/device state incorrectly
  • Fixed: Incorrect lifetime checks for Module_Color
  • Fixed: Deployable, fairing, engine, RCS, reaction wheel, wheel and science module edge cases
  • Fixed: Bobcat and Cheetah engine setup issues
  • Fixed: “Mun or Bust” completing at the wrong apoapsis
  • Fixed: Pol’s Midlands experiments not being localized
  • Fixed: Crashing into Laythe ocean not being detected as a crash for mission objectives
  • Fixed: UI locks getting stuck after windows close
  • Fixed: UITK tooltip positioning and added more tooltip options
  • Fixed: Flag Site UI z-index, button localization and title styling
  • Fixed: Statistics module preventing revert to VAB
  • Fixed: Statistics manager errors when loading non-campaign saves
  • Fixed: Engineer Report icons now load asynchronously and cache sprites
  • Fixed: Bug Reporter localization coverage
  • Fixed: Chinese, Japanese and Korean font replacement null reference safeguards
  • Fixed: Various common null references and loading-state errors
  • Fixed: Color manager title spacing issues
  • Fixed: Color manager button text overflowing in some languages
  • Added: Part icon generation editor tooling including presets and category defaults
  • Added: Drag cube generation and visualization
  • Added: Reentry mesh generation and visualization
  • Added: Improved and simplified Plume editor (one-click VFX object gathering based on sub-plume hints)
  • Added: Part size registry and revised legacy part-size handling
  • Added: Fairing shroud preview in the editor
  • Added: Paintable shader custom editor
  • Added: Interaction presets, airlock and ladder interactions
  • Added: Unity Audio setup for modding and part audio preset authoring tools
  • Updated: Debug Tools bookmarks, including reentry testing bookmarks
  • Updated: Patch Manager rewritten to use Lua scripting
  • Added: Fluent Patch Manager APIs and improved diagnostics
  • Added: Generated Lua stubs for IntelliSense/autocompletion support
  • Visual Studio Code extension for Patch Manager: https://marketplace.visualstudio.com/items?itemName=infinity-sys.pm-lua
  • Added: Patch passes and config values for patches
  • Added: Additional Lua selection helpers and V-SwiFT stubs
  • Added: Audio preset patching support
  • Added: Per-part PAM hiding flags
  • Updated: Improved patch ordering, caching, cache invalidation and summary/error reporting
  • Updated: Reduced Patch Manager overhead by removing extra JSON round trips and improving hot paths
  • Fixed: Improved Patch Manager performance and reduced unnecessary allocations
  • Added: REPL support to the SpaceWarp console
  • Updated: Reworked SpaceWarp console layout and styles
  • Updated: Config registration now uses the new config system across Redux-Lib and SpaceWarp
  • Added: Internal-only config value support
  • Updated: Variant swaps are now tracked in VAB history
  • Updated: Material and variant handling for Shakespeare/imported parts
  • Fixed: V-SwiFT swapping parts back to the default variant
  • Fixed: Flight-state transform activation
  • Fixed: V-SwiFT VAB attach-node and Patch Manager integration issues
  • Added: AppShell control for unified window layout and theming
  • Added: C# dialog API and updated dialog styles
  • Added: Window resizing, draggable handle support and better game-input blocking
  • Added: Tooltip localization and automatic text resizing support
  • Added: Uppercase localization converter and converter API updates
  • Added: Moved shared Redux UI components into UitkForKsp2 for modders
  • Added: Category list is now scrollable when overflowing
  • Added: Attachment node symmetry support
  • Updated: Improved KSP1 part import performance during loading
  • Updated: Improved KSP1 part performance in the VAB
  • Updated: Improved attachment node size and bulkhead size handling
  • Updated: Cached KSP1 textures by resolved file name
  • Updated: Faster texture loading/compression paths and reduced VRAM pressure
  • Updated: Improved plume scaling
  • Fixed: Reduced large allocations from file reads
  • Fixed: Part variants resetting
  • Fixed: Imported part resource lookup and user data module adaptation issues
  • Patch Manager scripting was rewritten to use Lua. All existing patches will need to be rewritten in Lua, but the new system is more powerful and easier to learn.
  • Config registration was moved to the newer Redux/SpaceWarp config system. Mods using low-level config registration APIs may need to update.
  • UitkForKsp2 package names, namespaces, assemblies and theme structure were reorganized. Mods directly referencing old control namespaces or theme paths may need updates.
  • Part size handling was revamped. Mods or patches relying on old legacy part sizes should update their part metadata.