Dev Blog 0: What's a Redux?
KSP2 Redux Dev Blog 0: “What’s a Redux?”
Section titled “KSP2 Redux Dev Blog 0: “What’s a Redux?””Hello everyone, let me introduce myself first, my name is Safarte and I am the developer of the Kerbal Life-Support System and Docking Alignment Display KSP2 mods. I joined the KSP2 Redux development team something like a month and a half ago and I’ve mostly been working on debug tools and some bug fixes.
The goal of this first dev blog for Redux is to introduce you to the project in more details and provide you with some information on what we plan to do with it.
What Redux isn’t.
Section titled “What Redux isn’t.”- The next big AAA amazing space exploration game™
- A quickly put together collection of existing mods
- A teapot
Now that that’s out of the way, let’s focus on what Redux really is.
Who’s working on Redux?
Section titled “Who’s working on Redux?”We are a team of (mostly) KSP2 modders that really like this game and would like to see it reach its potential. There are currently a bit less than ten people working on Redux to varying levels of involvement.
What is our scope for this project?
Section titled “What is our scope for this project?”Our plan for Redux is to try and achieve what we interpret as the core vision of the original developers of KSP2. This means both fixing existing bugs in the game, improving performance and most importantly bring to life promised features like colonies, interstellar travel or multiplayer. We also want to make the game as moddable as possible by providing tools to help the development of mods. Regarding features such as colonies, the current plan is to include all core functionality, with some parts to fill the necessary gameplay roles. Fancier parts will be left to modders to add to the game, for example: Redux might include a simple ISRU for colonies but mods could add many more of varying size, style, etc…
What form will Redux take?
Section titled “What form will Redux take?”Redux will most likely be distributed as an installer which will apply some patches to the relevant files in an existing KSP2 installation. Redux will not take the form of either a standalone executable or a simple Spacewarp mod, it’s gonna be something in-between.
We hope to be able to integrate Redux’s installer into CKAN to make installation as simple as possible.
What’s gonna be in the first few releases?
Section titled “What’s gonna be in the first few releases?”The aim of the first releases will be to get KSP2 to a state where we feel we can safely add more features to without it crumbling down to pieces. This mainly includes stuff like performance improvements, bug fixes and enhanced modding support.
We also plan on including some quality of life stuff like some debug tools that can help develop mods or pinpoint issues.
How can I contribute?
Section titled “How can I contribute?”If you’re a player: we are open to suggestions, do not hesitate to drop your ideas in the #🟡redux-suggestions forum. Also, once Redux has released, please report any bug that you can find and think could be caused by our modifications.
If you’re a modder: please get in touch with us so we can accompany you on how to migrate your existing mods to support Redux.
If you’re a Redux developer: chop chop get back to work
Final disclaimer
Section titled “Final disclaimer”Redux is a fan project entirely developed by a team of (passionate) volunteers, we do not have access to the resources of a full game studio so temper your expectations with this in mind. Redux might (and probably will) introduce new bugs to the game, we cannot check every possible scenario otherwise we’d never release anything. We also do not have any affiliation with the former KSP2 developers, please do not interpret this project as an official continuation of KSP2’s development.