Beta 7 Parts Preview
Here’s a preview of some upcoming parts for beta 7: a SM+ heat shield, launcher engine, deep space engine, nose cone, Mk2 adapter, engine plate and docking port, and a MD drill and resource converter for ISRU.


Here’s a preview of some upcoming parts for beta 7: a SM+ heat shield, launcher engine, deep space engine, nose cone, Mk2 adapter, engine plate and docking port, and a MD drill and resource converter for ISRU.


Hello everyone! We’ve recently been getting a lot of questions about Redux - what new things you can expect in the future, how the roadmap features are going to work, and much more, so we have decided to hold a little Q&A session livestream on our Discord server (https://discord.gg/ksp2redux).
Specific date and time are going to be announced later, but you can generally expect it to take place in ~2 weeks at around 8 or 9pm UTC in order to make it possible for players in most time zones to attend, and we will also record the session and put it up on our YouTube channel and website for anyone who missed it.
You can submit your questions in this form: https://forms.gle/r7VC6dWF9mqG4LJi7. First though, please read through https://ksp2redux.org/roadmap to see if your question is already answered there.
While we will try to also answer some questions on the fly, submitted questions will have higher priority.
Please, do not spam a ton of questions into one form - if you want to ask multiple unrelated things, you can submit the form multiple times, though we will try to be fair and answer as many people’s questions as possible, rather than spend an hour reading a single person’s questions, which I hope is understandable.
We have just released the second hotfix for the 6th beta of KSP2 Redux, which includes SAS stability improvements for spaceplanes and high dynamic pressure regimes, a number of tracking station, EVA and parts fixes, and various smaller quality-of-life refinements.
To install, use the Redux Updater app, do not download any files from this page manually.
We have just released the 6th beta of KSP2 Redux, which adds a large batch of new parts including SM+ decouplers, boosters, command pod, probe cores, cameras and decals, EVA parachutes, vessel categories and map icons, KSP1-style orbital camera behavior, expanded maneuver node controls, campaign flag changing, supersampling, major SDK tooling improvements, a Lua-powered Patch Manager rewrite, and as always, a ton of bugfixes and quality-of-life improvements.
To install, use the Redux Updater app, do not download any files from this page manually.
As we continue developing Redux and get closer and closer to the stable release, the amount of work needed to keep moving forward is increasing. We have very high ambitions, from continuing to fix and improve the base game to building out major systems like colonies, improving the visuals, adding lots of new parts, and also making the game accessible to more players.
Because of that, we are looking for more volunteers interested in helping with one or more of the following areas:
You do not need to be able to contribute all the time. This is still a volunteer project, and we know everyone has their own life, work, studies, etc. What helps the most is people who can communicate clearly and are passionate about the project.
If you are interested, please reach out to @.munix or @safarte on Discord. When you message us, please include a few references of your previous work, depending on what you want to help with. For example, this can be GitHub repositories or code samples, screenshots or renders of 3D models, shader work, animations, design work, etc. (You don’t need to provide references for translation or writing work, but if you have previous experience in those areas, feel free to share that as well.)
We cannot promise that every person who reaches out will immediately have something assigned to them, but if you have experience in one of these areas and want to help finish what KSP2 started, please reach out to us.