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Redux Is Looking for Volunteer Translators

Redux is looking for volunteer translators!

Section titled “Redux is looking for volunteer translators!”

If you are comfortable in English, fluent in one of the languages listed below, and would like to contribute to KSP2 Redux, this is your lucky day! We are looking for translators to contribute to the project by providing translations of various game elements.

Languages: French, German, Italian, Spanish, Japanese, Korean, Polish, Russian, Portuguese (Brazil), Chinese (Simplified), Chinese (Traditional).

If you are interested please contact me on Discord.

Tech Tree Features

One of the new features that will be introduced in the initial release of Redux are new tech tree requirements. Tech tree nodes now can have multiple new requirements that have to be met before the node can be researched: missions and science experiments.

In the showcase video, you can see that the nodes with these extra unlock requirements are marked with a small lock icon in the bottom right corner, and when you select them, you will see the requirements listed in the details panel on the left.

Once all the requirements of such a node are met, you will receive a notification that the node is now available for research, and you can proceed to unlock it as usual (that is, if you have enough science points).

Note that the video is only illustrative and the actual nodes with special requirements will be different in the release. Currently, we are planning to have missions gating the progress between the tech tree tiers.

Redux Is Looking for Volunteer Developers

Redux is looking for volunteer developers!

Section titled “Redux is looking for volunteer developers!”

In order to achieve the goals previously shown in our roadmap, we are looking for active volunteer developers interested in joining the team! Ideally, we are looking for applicants with experience in one or more of the following:

  • KSP1/KSP2 code mod development
  • Graphics programming: HLSL, Unity Shader Graph, ShaderLab
  • Unity development
  • C# programming

If you’re willing to join the project and would love to contribute to finishing what was promised for KSP2, please send proof of experience in one of the mentioned fields to munix or Safarte by DM. This can be your Github page, a mod’s page, info about a game you worked on or anything similar.

Note: please provide some proof that you own the KSP2 game as well. This is a hard requirement for working on the project as a developer.